Meta4D.Me
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  • Background
  • M4M Engine
    • M4M Engine
  • M4M Tokens
    • Consensus Economy of Tokens
    • Economic Model in Metaverse
    • M4M Token Economics
      • M4M Token Toolchain
    • Multimodalable Tokens
      • Multimodalization Protocol
    • Assemblable Tokens
      • Token Assemble Protocol
    • Technical Reference
  • M4M App
    • M4M Twin
    • Technical Reference
  • Presentation Network
    • Runtime Node
    • Technical Reference
  • M4M Market
    • M4M Market
    • Technical Reference
  • M4M Product Specs
    • Face and body model
    • Clothes and outlook model
    • MR NFT minting
    • Stage scene decoration
    • 3D AI artist factory
  • How to guide
    • Standard process to generate your own digital twin
      • Generate your own body twin
      • Put your own clothes on
      • Share your avatar to public
    • How to get fancy clothes
    • How to decorate my personal space
  • Misc
    • Roadmap
    • Changelog
    • CheatSheet (proposed)
  • Technical Specification
    • M4M Architecture
    • Protocol Layer
    • Meta Layer
      • Distributed Storage Network
      • Distributed Presentation Network
    • Present Layer
      • Runtime Presentation Node
      • M4M Present DAO
    • Application Layer
      • Meta Sharing
      • Presentation Interoperability
    • Enhancement proposal
  • Smart contracts
    • Meta Token
    • Meta Market
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On this page
  • The Web
  • Metaverse
  • Multiverse(s)
  • Cross verse
  • Digital twin in metaverses
  • Identity value (collectible and consumable)
  • Be the Bifrost for Yggdrasil !!!

Background

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Last updated 1 year ago

The Web

Web 3.0 should be conceptualized as an information-centric network that symbolizes the zenith of efficient information organization.

Despite the finite nature of web resources, this web would elegantly cater to an infinite variety of content creation demands across diverse application landscapes.

Concurrently, it would have the capacity to refine and elevate its utility by extracting and emphasizing high-value information, thereby optimally utilizing the available resources to enrich the Web.

Thus, the Web 3.0 MAY be a combination of A(G)I linked data, Valuable webkit (so-called Web3 trustless infrastructure) and Web2.0 infrastructure.

Metaverse

The definition of "metaverse" is not finalized yet.

From M4M perspective, metaverse is a combination of "Ready Player One" and "Ender's Game".

  • A metaverse shall be able to map physical world to cyberspaces, technique brings immersive Internet to physical entities, and able to setup society inside virtual verse.

  • A metaverse shall be able to enable physical controls from cyberspace and provide feedback cross virtual and reality.

In M4M document, we use "verse" to describe the core idea of metaverse systems.

Multiverse(s)

A metaverse shall setup its own worldview, and build a close-loop ecosystem for entities inside it. The worldview and entities are created by intangible creations of the human/artificial intellect, which forms various of intellectual properties (IPs).

Cross verse

Entities in different verses, esp., users and people, have potential requirement to take cross verse trips, which forms a larger ecosystem of "multiverse".

Several requirements shall be satisfied for the worldview of crossing multiverse,

  • Open framework for joint multiverse. The ecosystem of multiverse are opened to welcome new verses, any verse that join multiverse can only be "discovered" by existing verses without any change or upgrade.

  • Normalization for worldview cross verses. If a verse is discovered, any entities shall be able to transfer cross verses and been normalized by the other worldview, without affecting the verse balance.

  • Close-loop economic system to support society network. Multiverse forms a larger ecosystem, that a baseline of interaction shall be defined, that any evaluation cross verse shall be understood and accepted by all the entities in different verses, which forms a series of close-loop rules and mechanisms. Considering that the users of multiverse are human beings, a close-loop economic system to support society network can be a good start.

Digital twin in metaverses

Digital twins shall be involved to combine physical reality and cyber verse. A branch of communication channels with data privacy are required for the combination. The digital twin shall be able to manage all the accounts, data and assets in close loop web app ecosystems. The access control of the communication channels shall be an autonomous mechanism rather than a third party managed platform, just like physics in this universe.

The digital twins are forming an online society, interaction with multiple web apps and digital assets.

Identity value (collectible and consumable)

The value of an identity can be amplified through its consumable derivatives, morphing the entity represented by the identity into a collectible asset. The accumulation of these collectibles and their consumable derivatives constructs the value of IP.

Be the Bifrost for Yggdrasil !!!

Meta4D.Me is a project to setup an infrastructure for multiverse, which enables cross-verse interoperability. The project is trying to achieve the following,

  • Let users manage their digital twins on themselves.

    • Provides standard protocol for identity recognition cross verses.

    • Normalized digital twin(s), including users personal look and feel, cross multiple verses.

  • Technical infrastructure to create new metaverses that are able to cross-verse, including data interoperability protocol, game engine, distributed render network.

    • Provides support to build ecosystem with new IPs inside the new metaverse.

    • Provides interoperability for same digital twin cross-verse.

    • Provides capability to involve IPs, entities, and digitial twins from other metaverses, into the new metaverse.

  • A series of tools and applications as transfer station service for cross-verse interoperability.

    • Self-sovereign personal showroom for users to demonstrate their digital collections in multiverse.

    • Standard assetization tool for multiverse entities, with close-loop economic system to serve the multiverse.

    • A marketplace for token based exchanges of 3D models, help users to enhance their virtual outlook with equipments from different verse(s), and enables multiverse asset exchange.

    • Protocol series to balance the worldview cross-verse.

In short, Meta4D.Me is a project to build a Bifrost for Yggdrasil, and welcome your digital "me" to Asgard(s).

The time this project is kicked off, "metaverse" was, "The metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet."

is, "In futurism and science fiction, the metaverse is a hypothetical iteration of the Internet as a single, universal and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial use, a metaverse is a network of 3D virtual worlds focused on social connection."

ValueIP≈Countcirculated_collectible_itemsCountcollectible_items×V^olumecollectible+∑c∈Consumable(ηc⋅Volumec)Value_{IP}\approx \frac{Count_{circulated\_collectible\_items}}{Count_{collectible\_items}} \times \hat{V}olume_{collectible} + \sum_{c\in {Consumable}}{(\eta_c \cdot Volume_c})ValueIP​≈Countcollectible_items​Countcirculated_collectible_items​​×V^olumecollectible​+c∈Consumable∑​(ηc​⋅Volumec​)
definition in Wikipedia
The latest description in Wikipedia
The Web3.0
Conceptual metaverse for M4M
The multiverse for close-loop IP ecosystems
M4M cross-verse
[Collectible] The Mona Lisa
[Consumable] Mona Lisa(s)