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A Digital Twin's Journey Through Metaverses.
Last updated
A Digital Twin's Journey Through Metaverses.
Last updated
A digital twin epitomizes a virtual simulacrum, acting as a dynamic digital doppelgänger of a physical entity or procedure. Typically, in the expansive realm of the World-Wide Web, digital twins are acknowledged as personal profiles echoing a singular identity.
Meta4D.Me, or "M4M", "Meta4D", ushers in an open-source venture aimed at representing digital twins across a spectrum of extended reality (XR) systems or metaverses.
Personal engagements within web applications yield a myriad of data, subsequently cultivating a distinctive digital identity profile. This identity-based profile, encompassing all facets of a digital self, pervades the Web.
At the heart of a metaverse lies the articulation of a self-contained worldview, unassailable internally, yet open to external exploration and discovery from other verses. This construct thrives and self-adjusts through user and natural interactions, maintaining its integrity.
In this intricate nexus, the same entity should possess the capability to engage with diverse metaverses, enabling one identity to traverse multiple universes seamlessly.
Meta4D.Me (M4M) is a pioneering project dedicated to orchestrating personal presentations across this multitude of metaverses. Technically, M4M oversees the cross-reality presentations of digital twins, underpinned by historical proof. It accumulates identity data across numerous web applications, discerns suitable modalities for various identity profiles (personal outlook, intangible assets, etc.), and constructs the infrastructure for authentic user scenarios for these profiles.
Crafting Harmony in Diversity: Facilitating Digital Twins across Metaverses.
Every identity possesses inherent Intellectual Property (IP). M4M envisions a "trustless, cross-verse IP incubator, laying the groundwork for All Metaverses" – an avenue decentralizing the creation of a Disneyland for IPs and digital twins.
Our mission is to metamorphose every "ME" into a multi-universe traversing IP!
M4M is able to joint multiverse together and provides cross-verse presentation for identity profiles,
Conceptual core layer,
M4M worldview is provided as a fundamental worldview to overcome the presentation gap between different metaverses.
Protocol layer,
Trustless identity and presentation protocol series provide identity recognition and profile presentation for data interoperability cross-verse.
Interoperable worldview modeling protocol provides capability to do data alignment cross multiple worldviews.
Runtime layer,
Cross-verse identity value assessment and economy provides capability to manage resources between different identities, cross multiverse.
Personal identity management toolset is a set of tools that help identity owners manage their personal data, identity profiles and properties, e.g., personal workshop, showroom, marketplace.
M4M Bifrost is a mechanism to switch different presentations of identity profiles between multiverses.
Multiverses, multiple metaverses, including metaverse systems, web2 applications, and digital twin systems like smart city.
The first checkpoint of M4M is to setup a standard protocol for trustless identity recognition system, and an open presentation framework for data interoperability cross systems.
The initial presentation service M4M provides is for identity outlook cross XR systems or metaverses. In other words, M4M is to present 3D "ME" cross XR systems and metaverses, from time to time.
In any close-loop applications with object presentations, everyone can setup their own avatars. They do have potential requirement to show their digital possessions off to their social network, thus they can setup their own showroom/laboratory for any digital possessions. Furthermore, those digital possessions are valuable, which provides possibility for the assetization, and turns to be exchangeable digital assets.
With the technical support of extended reality (XR), the presentation of avatars, digital possessions and showroom can be 3D models with motional presenting. Furthermore, the history of possession development will demonstrate its value improvement with reasonable proof.
AI technology will be used for ensuring the harmony in multiverses,
Presentation migration: e.g., appearance aggregation, style transferring, and,
Worldview Self-balancing: e.g., the metaverse "Gaia Consciousness", to balance the capability of cross-verse identities.
The initial framework of M4M project focuses on personal outlook and possession showing, which contains an application for front-end twin model generation and management, a distributed network for backend service providers of twin-model storage and rendering, and a series of on-chain asset share and exchange management protocols for trust twin-presentation cross Web apps.
M4M distributed network. 3D presentation cost much computing resources, esp., a motion for the 3D model, a distributed network will be setup to provide that resource.
Token economics. The distributed network is used as a share service for XR rendering, which decrease the workload for client application(s). Blockchain technology is used as trust endorsement for resource reconciliation and settlement, and, to incentive the resource providers, the nodes of the distributed network.
M4M application. Client application help end users to create their own 3D body models, get their body well-dressed, and decorate their own showroom. Resources from 3D digital asset market can be rendered to the models, e.g., dresses and shoes to body, and art materials in showroom. Fancy body motions are applicable. Memes or emojis can be generated based on the resources, and be shared to traditional SNS Web2 applications.
M4M marketplace and use scenarios. Resources and materials can be exchanged in M4M marketplace. Blockchain technology is used as trust endorsement cross applications. The resources are linked to on-chain NFTs with fingerprints. They can be used for personal show, e.g., body fancy outlook with good motion or just stored in any wardrobe, put art materials to a showroom and share to the public.
* In M4M point of view, NFT is not limited to collections, there shall be real user scenarios other than artworks. Thus multiple ways shall be provided to "present" an NFT.
Read on for further details.